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The Grand Song


Tales of Nimoria · The Grand Song

The Grand Song & Planes of Existence

The Grand Song is the name of the universe upon which the tales of Nimoria and its world, Yoren unfold. It is an immense cosmic totality encompassing all planes of existence, from the lofty realms of The Hymn (Order) and the Clamor (Chaos) to, the Kiln, the Wyrd, and the Aria(Flux).

It originated from the First Tone, the primordial vibration that shattered the eternal Silence of the Hush (Void) and birthed Sound, setting all creation into motion.

Chaos, Order and Flux are its foundational forces, and their eternal tension generates the motion that sustains reality, while Void actively seeks to snuff it out, seeing it nothing more than "noise". All magic arises from resonance within this song, and the Chorus acts as the connective “space between,” linking all of its planes. 

  1. The Hymn
  2. The Clamor
  3. The Kiln
  4. The Wyrd
  5. The Aria
  6. The Hush
  7. The Chorus

Reflection Plane of Order

The Hymn

Personified by the Prichordial Myriqhael, the Golden Matron; The Hymn is not a realm of physical matter. It is a realm of pure idea, defined by symmetry, rhythm, and absolute law. To mortals, it is nearly impossible to comprehend, as perceiving the plane means confronting a form of perfection the mortal mind was never meant to understand.

The Hymn plane portrait

When seen through a rift, the plane has no consistent appearance. Some witnesses describe a kaleidoscopic abyss folding endlessly into itself. Others see crystalline geometries vibrating like strings beneath tension. Prolonged exposure can cause madness as the mind struggles to reconcile what it sees with the limitations of mortal thought.

The mind often protects itself by turning the plane into something more familiar. A viewer might instead perceive radiant skies, golden clouds, and angelic beings. This vision is not an illusion, but a softened interpretation of what is actually there.

The inhabitants of the plane are known as Hymnites. They can take physical forms that mortal minds are capable of understanding, allowing them to interact with the material world without overwhelming those who see them. These forms vary greatly. A Hymnite might appear as a winged archon, a leonine figure, a wheel of flame and eyes, or some other familiar interpretation of its true, often geometric, form.

Hymnites exist for a single purpose: to descend into the Aria and impose order upon it. They differ greatly in how they pursue this purpose. Some guide others patiently, encouraging stability and cooperation. Others enforce order through strict laws, violence, and absolute obedience. Those who become too severe risk corruption by the Hush, sacrificing harmony and balance in their pursuit of control.

By nature, Hymnites without souls are unwavering. They do not question their purpose and cannot be corrupted by ordinary means. Their greatest weakness is excess: an absolute commitment to order can eventually become tyranny. A Hymnite that gains a soul is changed fundamentally. Its singular purpose is no longer absolute, and the certainty that once defined it begins to fracture. Such beings gain the ability to choose, question, and change. Some become wiser through this freedom. Others lose themselves and fall into ruin. Some abandon their original purpose entirely, becoming something neither wholly Hymnite nor wholly mortal.

Reflection Plane of Chaos

The Clamor

"The Clamor does not destroy meaning. It dares it to survive."

— Sevrin Kael, Wayfarer from the Cinderfall War

The Clamor is the Reflection Plane of Chaos, personified by the Prichordial Cal’vareoth, the Crimson Sire. Where the Hymn binds things together, the Clamor tears them apart. It is a realm of change, fracture, and refusal.

The Clamor plane portrait

When seen through a rift, the Clamor appears constantly unstable. Mountains collapse upward, seas boil into the sky, and entire landscapes shatter and reform without warning. Some witnesses see only terror, with familiar forms breaking apart into meaningless shapes and screams. Others see something beautiful: skies of shifting colors, singing storms, and strange beings covered in too many eyes or wings. Both visions are accurate. The Clamor is change without end, and there is no single way to perceive it.

Its inhabitants, the Clamorites, embody this instability. Unlike Hymnites, they do not alter their forms to make themselves easier for mortals to understand. A Clamorite might appear as a horned titan one moment, a swarm of birds the next, or a familiar face that suddenly melts into something unrecognizable. Their forms are unpredictable because their purpose is not to be understood. They exist to provoke change and create a reaction.

Their mandate is dissonance: to descend into the Aria and break apart what has become stagnant. Some Clamorites act as liberators, destroying tyrannies and breaking the systems that keep others trapped. Others are simply destroyers, taking pleasure in collapse and chaos for its own sake. Mortals may see a Clamorite as either a savior or a devil, and either judgment can be correct.

Like the Hymnites, Clamorites can be corrupted by excess. Where Hymnites risk becoming too rigid, Clamorites risk losing all sense of cohesion. A Clamorite that gives itself completely to chaos may eventually unravel into incoherence. When nothing remains but empty noise, the Hush can consume its song, turning its endless frenzy into complete stillness.

Soulless Clamorites are bound to their mandate and act according to their nature. A Clamorite that gains a soul, however, gains something it did not possess before: meaningful choice. Its chaos becomes capable of direction and intent. Some use that freedom to become rebels who temper destruction with mercy. Others embrace their worst impulses and descend into monstrosity. Either way, a souled Clamorite is no longer merely an agent of chaos. It becomes something more unpredictable: the possibility of choosing what comes next.

Echo Plane of Element

The Kiln

"Matter is just resonance that agreed to stay. The Kiln is where it signs that oath."

— Lioren Pell, Cinderwild Pilgrim

The Kiln is the echo plane of element, the great forge where resonance hardens into substance in its most untempered form. This world is where potential condenses, splits, and takes weight. Here the tones of creation are smelted into elements: fire, stone, water, wind, and the countless subtler essences that lie between.

The Kiln plane portrait

Its appearance is a realm of ceaseless violent change split into distinct elemental dominions. Seas without shore, mountains without foot, storms above rivers of flame. These domains collide, overlap, and yet remain distinct, bound apart by tension.

Here, souls find matter to bind themselves to. The Kiln hastens their shaping, clothing them in shells of water, flame, earth, or air. Thus, arise elementals of water, air, stone, and flame, among many others. They are not born from the Kiln, but through it, shaped by its dominions like how molten metal takes the mold of its cast.

Beyond the Kiln, the forms it forges falter. In the Aria they must remain tethered to rifts or artifacts leading back to their native domain, or else risk collapse, their vessels dissolving back to formless wisps. For this reason, Kiln-charged relics, stones, crystals, and shards infused with its resonance are dearly prized. To mortals they are treasures, to kilnians they are lifelines, anchors to their home realm.

Echo Plane of Fey & Whimsy

The Wyrd

"The trees there know my name, and that frightens me more than forgetting it."

— Brother Calen, Wandering Amaranth Mage

The Wyrd is the echo plane of fey and whimsy, where resonance blossoms into story, dream, and enchantment. Unlike the Kiln, where resonance hardens into element, here nature itself moves with will and intention but not quite permanence.

The Wyrd plane portrait

Its lands are endless, resembling that of the mortal world's; forests, meadows, and rivers, but folding in upon themselves, skies painted in tints of twilight. Time flows unevenly: a night's feast here may last a century in the Aria, years may vanish in a heartbeat.

At its heart rules the Fourfold Court, forces that embody the seasons:

  • Spring, wild and verdant, herald of growth and mischief.
  • Summer, radiant and resplendent, crowned in glory and war.
  • Autumn, steeped in twilight, keepers of memory, bargains, and riddles.
  • Winter, crystalline and vast, patrons of silence, endurance, and endings.

The Courts are physical embodiments of the seasons themselves. When Spring dawns upon Yoren or any world of the Aria, the Spring Court waxes in power, guiding fertility and storms. When Winter settles, the Winter Court stills rivers and veils fields in frost. Thus, the cycles of growth and decay are shaped as much by fey lords as by the Kiln's elementals.

Magic of the Wyrd is glamour and binding: weaving story into form, sealing oaths, cloaking truth in illusion, etc. Yet every gift bears a cost, for the Wyrd thrives on exchange, often deceptive.

Echo Plane of Balance

The Aria

"They call this realm mundane. I call it brave— it keeps going without certainty."

— Unnamed Dalro Caravaner

The world of Yoren exists here. Though but one planet among unnumbered stars, Yoren holds the gaze of mortals and higher beings alike, its histories shaping much of the known story and all that will follow.

The Aria plane portrait

The Aria is the echo plane of true balanced resonance, the physical universe where the Grand Song takes form as matter. It is the realm of stars and galaxies, of planets and moons, of seas and skies. Unlike the abstract planes of Hymn, Clamor, or Chorus, or the violent and coiling natures of the Kiln and Wyrd, the Aria is stable and inhabited; to mortals it is not "a plane" at all, but reality itself.

The Aria exists at the border where the Wyrd and Kiln intersect: the Kiln shaping elemental law, and the Wyrd weaving cycles of growth and decay. Their resonance together grants the Aria its balance of nature and matter; form and change.

It is here where most souls are born and live their lives. Every choice, act of faith, or breath of belief reverberates outward, seeding angels, demons, spirits, and gods within the Chorus. Thus the Aria is not only stage but fountain: the proving ground of mortal resonance, where fleeting lives give rise to eternal echoes.

The Aria is also the home of celestial and cosmic magic. Practitioners align with the rhythms of stars, constellations, and planets, drawing upon the vast cadence of the cosmos.

Though fragile before greater planes, the Aria endures so long as the Grand Song is sung. It is the verse in which all lives are written, and the song most keenly heard.

The Primeval Void

The Hush

"They say the end will be loud. They are wrong; it will arrive the way breath leaves a dying man—quiet, and without asking."

— Fallen Pilgrim, scratched into stone

The Hush is the primeval void, the nothing from which all things arose, and to which all things must one day return. From its depths the First Tone tore free, trembling into being, and with its vibration it shattered the stillness, birthing the Grand Song.

The Hush plane portrait

The Hush has no shape, no morality, no color, nor form. To name it is already to err, for it is unnamable. Those who claim to have glimpsed it speak only in paradox: a darkness so absolute that even the very idea of darkness becomes a theory, not fact.

Within its immeasurable expanse lies nothing. No matter, no thought, no motion, no time. So vacant is the Hush that mortals, scholars, and even gods debate whether it exists at all. For how can that which is defined only by inexistence be said to be? Some whisper that even asking this question is enough to draw its gaze, for the Hush does not move, but it listens.

And yet, something abides in that silence. Vast. Nameless. Patient. It does not stir, but it observes. It waits beyond waiting, its gaze fixed upon the weave of the Grand Song. Should the melody falter, should chaos unravel creation into meaningless noise, or order ossify into lifeless stillness, the Hush will reclaim every note. And in that moment, all that is shall return to what it was before the first tone: silence without end.

Its corruption seeps like rot through the edges of existence, subtle and inevitable. Hymnnites who press too far into tyranny hear its whisper in the lull of their own certainty. Clamorites who dissolve into frenzy invite its stillness as a mockery of their chaos. Even mortals may feel its pull in the weight of despair, the weariness of futility, the numb silence of grief. The Hush does not conquer with flame or blade. It waits for songs to falter, then swallows them whole.

For all realms are bounded by sound, Hymn, Clamor, Wyrd, Kiln, even the Aria itself. Only the Hush lies outside. It cannot create, only unmake. It cannot sing, only still. It is not evil, nor good. It is not punishment, nor mercy. It is simply what waits when all resonance fails.

Some call it oblivion. Some call it rest. Others call it the end. The Hush does not care what it is named. It does not need to.

For when the last note fades, it will be all that remains.

The Higher Space Between

The Chorus

"Every spell is a step taken on a bridge you cannot see. The Chorus decides whether it remembers you crossed."

— Old Cantor Rehm

The Chorus is not a realm but a "higher space", a pseudovoid distinct from the Hush's absolute silence. It is the silence between verses instead, the expanse where all planes resonate. While the Hymn binds and Clamor sunders, the Chorus holds both in suspension, along with all tones that resonate through the Grand Song.

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The Chorus is not emptiness bur rather possibility. Threads of energy carry the power of every plane, unseen by mortals yet forming the medium through which magic travels. Casting is less an act of creation than one of attunement: a being aligns to these frequencies and lets them pass through flesh and soul alike.

Its depths resemble a starless firmament threaded with faint aurora-like currents of resonance. Within which drift the sanctums of divinity; citadels of gods, pantheon courts, and spirit domains. Isolated pocket dimensions sustained by faith and will.

From this place the Visions are born: angels shaped by order, demons by defiance, spirits by memory, and gods by belief hardened into narrative. It is not harmless, however. The Chorus borders the Hush, and unstable resonance can collapse into silence.

Gods establish domains here, of fire, dream, storm, yet the Chorus itself does not command them. It simply carries what persists within it. When memory fades or belief weakens, the Hush encroaches, and even pantheons may dissolve into naught.

The Chorus remains as long as something continues to resonate: a voice, a memory, or a story not yet forgotten, it is the blanket that which shelters and binds the three echoes together.

Tales of Nimoria  ·  Planes of Existence