Tales of Nimoria

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Therianids


Tales of Nimoria · Chordborn Compendium

Therianids

Humanoid peoples descended from animals transformed by ancient magical resonance between the Wyrd and the Aria.


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Therianids

PLACEHOLDER

LineageChordborn · animals transformed by Wyrd-Aria resonance
Height2'8"–7' at maturity, varies by lineage
Maturity~18 years
Lifespan70–100 years (fixed)
HabitatWidespread across Yoren; own realms & shared civilizations
SocietyHighly varied; no single defining structure
DietVaries by vertebrate class; carnivore to herbivore
TraitsEcho Mark, magnetoreception, retained animal features
Contents
  1. Overview
  2. Character Creation
  3. History
  4. Vertebrate Classes
  5. Mammalians
  6. Amphibians
  7. Piscians
  8. Reptilians
  9. Avians
  10. Echo Mark & Magnetoreception
  11. Classifications
  12. Morphean
  13. Faintblood
  14. Taurean
  15. Feralean
  16. Society
  17. Diet

Overview

Beastfolk (Therianids) are humanoid peoples descended from animals that were transformed by ancient magical resonance between the Wyrd and the Aria.

Long exposure to this energy caused certain animal species to evolve upright bodies, extended lifespans, and full sapience comparable to other mortal races.

While their forms retain animal traits such as fur, scales, tails, or vestigial wings, Beastfolk think, speak, and build societies as any other people. Today, they are a widespread and culturally diverse race, found both in their own realms and living alongside other sapient civilizations.


Character Creation

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Beastfolk appearance varies by lineage, but most stand between 2'8" and 7'' at maturity. They retain clear animal traits such as fur, scales, feathers, tails, horns, or vestigial wings, combined with upright, bipedal bodies and dexterous hands.

Physiques often reflect ancestral traits, ranging from lean and agile to heavy and powerful. Coloration follows natural animal patterns, including earth tones, stripes, spots, or countershading. Many Therianids possess vestigial features left over from their rapid evolution, such as wings incapable of sustained flight or tails no longer essential for balance.

Beastfolk reach adulthood at around 18 years and have a fixed lifespan of roughly 70–100 common years. They can reproduce shortly after maturity, with reproductive cycles varying slightly by lineage. Despite their diverse forms, all modern day Beastfolk are fully sapient and culturally complex.

History

Beastfolk, also known as Therianids, weren't always sapient. Around 145,000 years ago, whimsical points of resonance began forming between the veil of the Wyrd and the Aria. Many animal populations were exposed to the energy exchange radiating from both realms and this surge of magic caused a series of mutations over time both physiologically and intellectually, with the purpose of adapting to their new environment.

Mere centuries after their initial exposure, they evolved into full sapients. This phenomenon wasn't limited to just Nimoria either, occurring across all of Yoren particularly in the northern reaches of the continent of Esternia (which eventually led to the formation of the Beastfolk dominated empire of Maelstravia).

Animals that resided within these Chorus Points underwent significant changes. Most developed more humanoid features, including the ability to walk upright a physical shift in their anatomy and physiology, lengthening the spine into a bipedal form, a fixed range of aging 70 - 100 and gained intelligence and linguistic competence comparable to Kalmenids and similarly intelligent races.

The accelerated evolution also left some vestigial traits on Therianids. For instance, tails that were once used for balance or wings that can no longer support flight in larger avianoid beastfolk though gliding is still possible.

Over time, Beastfolk began intermingling with other sapient races, eventually forming their own cultures or integrated into existing ones, leading to the diverse population we see today.


Vertebrate Classes

Beastfolk are separated into five categories; Mammalian, Reptilian, Amphibian, Piscian, and Avian. These are generalizations of animal classes to help separate one Beastfolk type from the other. Regardless of animal class, all Beastfolk have a humanoid appearance.

Mammalians

Warm-blooded vertebrates distinguished by the possession of hair or fur, and the ability to secrete milk. They adorn paws, hands, or hooves, along with varying types of tails, antlers, horns, and other notable appendages depending on whatever species they descended from.

Amphibians

Cold-blooded vertebrates that are comprised of frogs, toads, newts, and salamanders. They're seen both in aquatic and terrestrial environments due to possessing both lungs and gills, alongside three-chambered hearts for oxygen production, however their organs have not developed enough for permanent water breathing, a trait that remained consistent albeit the accelerated evolution caused by their habitats.

Piscians

Commonly cold-blooded (sometimes warm-blooded/mesothermic depending on the type) vertebrates that possess gills and fins and inhabit water. Minor fins decorate their arms and legs, and they possess a tailbone that sometimes exceeds the standard humanoid length, allowing for large tails to stick out their rear end. Similar to Reptilians, they have iridescent scales and gills, though despite having visible gills, they cannot permanently breathe underwater. It is believed that due to spending more and more time on land during their evolution to interact with their cousin species, their gills have become less effective over time.

Reptilians

These include snakes, lizards, crocodiles, turtles, and tortoises. They are distinguished by having dry scaly skin and typically lay soft-shelled eggs on land. Similar to their primal ancestors, they can be identified through colorful or neutral toned scales, tails, tympanic membrane ears, and potentially venomous components which are typically housed within their oral region.

Avians

Warm-blooded, feathered vertebrates that include ducks, grebes, pigeons, falcons, and sparrows. Unlike standard avian fauna, Avian Beastfolk can only glide, as their natural bodyweight often exceeds the limits of one's ability to ascend. However, they're known for their hollow bones, ability to grow feathers, with the occasional beak!

Echo Mark & Magnetoreception

While all of these classes have their own distinct traits, one trait all Beastfolk have in common is an Echo Mark, similar to a pontils mark in glassblowing. It appears as three v-shaped lines on the base of their nape, signifying an evolutionary shift. Beastfolk also have an affinity for a "sixth sense" giving them the ability to detect Nimoria's magnetic field, also known as magnetoreception. It is a deep-rooted instinct for navigation; a common trait found in their ancestors across many different taxonomies. This is like an internal compass, allowing them to orient themselves and migrate over long distances.

Similar to their Tiefling "cousins", Beastfolk also possess the "Maker's Mark", faded though not forgotten, each Zoionid and Tiefling have these on their napes and cheeks respectively as a strange reminder of their upbringing... Some believe they're kissmarks left by the Prichordial Hallenmyr upon these souls as a sign of their undying love... Even though they've long since vanished since the First Shattering...


Classifications

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Morphean

Capable of fluidly shifting between an animal form, a humanoid form, and an in-between hybrid state. Often mistaken as Ferans or Taurians. Their connection to the Chorus is the strongest among stable Beastfolk, making them deeply attuned to magic, spirits, and ancestral forces.

Faintblood

Beastfolk who have become so diluted with other ancestry that their physical forms resemble a humanoid's almost entirely, except for minor lingering traits such as slitted eyes, elongated nails, animal-like ears, tails, fangs, patches of scales or fur, or unique vocalizations. They cannot shapeshift and have the weakest affinity for resonance. Often mistaken for humans or elves, leading to cultural conflicts over identity. Some Halfbloods embrace their heritage, while others struggle with being caught between two worlds.

Taurean

Have humanoid upper torsos but animalistic lower bodies. They cannot shapeshift but possess great physical prowess due to their unique anatomy. Typically retain quadrupedal legs or animally inclined ones (as with satyrs or highly distinct creatures), making them visually striking and often treated as symbols of raw strength or divine ancestry.

Feralean

Often seen as the "purest" of the Beastfolk by traditional standards. Beastfolk with permanently humanoid torsos but animalistic heads and limbs, possessing no shapeshifting abilities. Their resonance affinity is moderate, allowing them strong instincts, heightened senses, and a deep spiritual connection to their ancestors but no magical transformations.


Society

There are trends within every respective animal class, but social structure is too varied to determine a general social behavior within Beastfolk as a whole. Because of this, there is no defining structure, as it is simply too large to record.


Diet

Knowing Beastfolk are separated by their vertebrate counterparts, there is an obvious difference in diets. However, there is a basic understanding that their ancestors are the very things they eat, which now have sentience on their own. Thus, there is a common trend of Beastfolk pledging to veganism or vegetarianism, despite their physiologies depending on diets outside of fruits, herbs, and otherwise protein-lacking dishes.

Mammalians

Known for being all three types of consumers with a wide range of dietary limits based on the species. Plant-based foods like leaves, shoots, fruits, and bark are common, along with any type of animal-based food, provided it fits within the general dietary restriction of the specific mammalian species.

Amphibians

Generally carnivorous, however in their earlier stages of childhood their digestive systems process an herbivorous diet, slowly leaning into omnivorous with age until they finally reach their adult stages. Young amphibians (tadpoles) eat algae, plants, and decaying organic matter, while their adult counterparts opt for worms, snails, slugs, insects, and spiders.

Reptilians

Also align with all three types of the consumer tree, however their diet is less open due to their smaller sizes. Frogs, birds, mollusks, and insects are common, along with fish or even other reptiles.

Pisceans

Yet another animal class which can be any consumer type. A variety of fish, crustaceans and amphibians are common sources of protein, along with plants, algae, worms, and insects.

Avians

Tackle every consumer type, however their dietary palette is narrow in comparison to diverse consumer type classes. Seeds and pellets are a common filler food between vegetables, insects, and rodents, with the occasional flower.

Tales of Nimoria  ·  Chordborn Compendium  ·  Entry: Therianids